<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>ALeX Kazik</title>
	<atom:link href="https://alex.kazik.de/feed/" rel="self" type="application/rss+xml" />
	<link>https://alex.kazik.de</link>
	<description>A blog about Retrocomputing‎ and more</description>
	<lastBuildDate>Wed, 30 Mar 2022 09:54:41 +0000</lastBuildDate>
	<language>en-US</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	
	<item>
		<title>Vice 3.2 Mac OS X</title>
		<link>https://alex.kazik.de/358/vice-3-0-mac-os-x/</link>
		<comments>https://alex.kazik.de/358/vice-3-0-mac-os-x/#comments</comments>
		<pubDate>Wed, 04 Jan 2017 22:19:54 +0000</pubDate>
		<dc:creator><![CDATA[alx]]></dc:creator>
				<category><![CDATA[C64]]></category>
		<category><![CDATA[Mac]]></category>

		<guid isPermaLink="false">https://alex.kazik.de/?p=358</guid>
		<description><![CDATA[I&#8217;ve compiled vice which is now compatible with 10.9+. The official build is only compatible to 10.12. In order to compile it on my system (10.11) I did: Install Xcode and command line utilities Download a 10.9 SDK: Old SDKs Patch the build file: remove the &#8220;clang workarounds for now&#8221; (line 198-201) of file &#8220;build-vice-dist.sh&#8221; [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve compiled vice which is now compatible with 10.9+. The official <a href="http://vice-emu.sourceforge.net/macosx.html" target="_blank">build</a> is only compatible to 10.12. In order to compile it on my system (10.11) I did:</p>
<ul>
<li>Install Xcode and command line utilities</li>
<li>Download a 10.9 SDK: <a href="https://github.com/phracker/MacOSX-SDKs/releases" target="_blank">Old SDKs</a></li>
<li>Patch the build file: remove the &#8220;clang workarounds for now&#8221; (line 198-201) of file &#8220;build-vice-dist.sh&#8221;</li>
<li>Start the build tool: <code>DEV_BASES=/Library/Developer/CommandLineTools/ ./build/macosx/build-vice-dist.sh x86_64 10.9 clang cocoa dmg</code></li>
</ul>
<p><p><img src="https://alex.kazik.de/wp-includes/images/crystal/archive.png" style="height:20px;vertical-align:middle;" /> <a href="https://alex.kazik.de/download/mac/vice-macosx-cocoa-x86_64-10.9-clang-3.0.dmg" title="Download Vice-macosx-cocoa-x86 64-10.9-clang-3.0">Vice-macosx-cocoa-x86 64-10.9-clang-3.0</a> (29.1 MiB, 4. January 2017)</p> Update: compiled Vice 3.1 <p><img src="https://alex.kazik.de/wp-includes/images/crystal/archive.png" style="height:20px;vertical-align:middle;" /> <a href="https://alex.kazik.de/download/mac/vice-macosx-cocoa-x86_64-10.9-clang-3.1.dmg" title="Download Vice-macosx-cocoa-x86 64-10.9-clang-3.1">Vice-macosx-cocoa-x86 64-10.9-clang-3.1</a> (77.3 MiB, 1. September 2017)</p> <p><img src="https://alex.kazik.de/wp-includes/images/crystal/archive.png" style="height:20px;vertical-align:middle;" /> <a href="https://alex.kazik.de/download/mac/vice-macosx-sdl-x86_64-10.9-clang-3.1.dmg" title="Download Vice-macosx-sdl-x86 64-10.9-clang-3.1">Vice-macosx-sdl-x86 64-10.9-clang-3.1</a> (79.7 MiB, 2. September 2017)</p> Update: compiled Vice 3.2 <p><img src="https://alex.kazik.de/wp-includes/images/crystal/archive.png" style="height:20px;vertical-align:middle;" /> <a href="https://alex.kazik.de/download/mac/vice-macosx-sdl-x86_64-10.9-clang-3.2.dmg" title="Download Vice-macosx-sdl-x86 64-10.9-clang">Vice-macosx-sdl-x86 64-10.9-clang</a> (79.0 MiB, 11. July 2018)</p> <p><img src="https://alex.kazik.de/wp-includes/images/crystal/archive.png" style="height:20px;vertical-align:middle;" /> <a href="https://alex.kazik.de/download/mac/vice-macosx-cocoa-x86_64-10.9-clang-3.2.dmg" title="Download Vice-macosx-cocoa-x86 64-10.9-clang">Vice-macosx-cocoa-x86 64-10.9-clang</a> (79.9 MiB, 11. July 2018)</p></p>]]></content:encoded>
			<wfw:commentRss>https://alex.kazik.de/358/vice-3-0-mac-os-x/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Copy sparsebundle to disk on Linux</title>
		<link>https://alex.kazik.de/346/write-sparsebundle/</link>
		<comments>https://alex.kazik.de/346/write-sparsebundle/#comments</comments>
		<pubDate>Fri, 27 Mar 2015 09:00:45 +0000</pubDate>
		<dc:creator><![CDATA[alx]]></dc:creator>
				<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[dd]]></category>
		<category><![CDATA[sparsebundle]]></category>

		<guid isPermaLink="false">https://alex.kazik.de/?p=346</guid>
		<description><![CDATA[I&#8217;ve figured out an pretty easy way to copy the contents of a OS X sparsebundle onto a whole disk on linux. First go into the Image.sparsebundle directory and have a look at the Info.plist. You need the values for size and band-size. Now in a shell enter: for i in $(seq 0 $(({size}/{band-size}-1))) ; [&#8230;]]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve figured out an pretty easy way to copy the contents of a OS X sparsebundle onto a whole disk on linux.<br />
First go into the Image.sparsebundle directory and have a look at the Info.plist. You need the values for size and band-size.<br />
Now in a shell enter:<br />
<code>for i in $(seq 0 $(({size}/{band-size}-1))) ; dd if=`printf "%x" $i` of={/dev/sdx} bs={band-size}c seek=$i ; done</code><br />
All in one line and replace everything in curly braces with the desired value, e.g. &#8220;{band-size}&#8221; => &#8220;8388608&#8221;.</p>]]></content:encoded>
			<wfw:commentRss>https://alex.kazik.de/346/write-sparsebundle/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>P1X3l-Pushr (Vectrex) Improved</title>
		<link>https://alex.kazik.de/321/p1x3l-pushr-improved/</link>
		<comments>https://alex.kazik.de/321/p1x3l-pushr-improved/#comments</comments>
		<pubDate>Mon, 08 Sep 2014 07:02:33 +0000</pubDate>
		<dc:creator><![CDATA[alx]]></dc:creator>
				<category><![CDATA[Vectrex]]></category>

		<guid isPermaLink="false">http://alex.kazik.de/?p=321</guid>
		<description><![CDATA[Christopher Tumber tweaked the code a lot. Now it&#8217;s running at 48 fps (instead of the 25 before). Now it&#8217;s playable on a real Vectrex (I didn&#8217;t had one when I wrote it). The source with all the improvements is included. And there is a thread at the Vector Gaming Forum about it: here. And [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="/wp-content/uploads/screenshot.jpg"><img class="alignright size-full wp-image-279" alt="screenshot" src="/wp-content/uploads/screenshot.jpg" width="120" /></a>Christopher Tumber tweaked the code a lot. Now it&#8217;s running at 48 fps (instead of the 25 before). Now it&#8217;s playable on a real Vectrex (I didn&#8217;t had one when I wrote it). The source with all the improvements is included.</p>
<p><span id="more-321"></span></p>
<p>And there is a thread at the Vector Gaming Forum about it: <a href="http://vectorgaming.proboards.com/thread/1157/p1x3l-pushr">here</a>.</p>
<p><img src="https://alex.kazik.de/wp-includes/images/crystal/archive.png" style="height:20px;vertical-align:middle;" /> <a href="https://alex.kazik.de/download/vextrex/vectrex-p1x3l-pushr-improved.zip" title="Download Vectrex-p1x3l-pushr-improved">Vectrex-p1x3l-pushr-improved</a> (19.3 KiB, 8. September 2014)</p>
<p><a href="/278/vectrex-p1x3l-pushr/">And here is the original post.</a></p>]]></content:encoded>
			<wfw:commentRss>https://alex.kazik.de/321/p1x3l-pushr-improved/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>MuCaREX &#8211; Multi Cartridge for Vectrex</title>
		<link>https://alex.kazik.de/312/mucarex/</link>
		<comments>https://alex.kazik.de/312/mucarex/#comments</comments>
		<pubDate>Wed, 03 Sep 2014 19:03:35 +0000</pubDate>
		<dc:creator><![CDATA[alx]]></dc:creator>
				<category><![CDATA[Vectrex]]></category>
		<category><![CDATA[Cartiridge]]></category>
		<category><![CDATA[MuCaREX]]></category>

		<guid isPermaLink="false">http://alex.kazik.de/?p=312</guid>
		<description><![CDATA[The MuCaREX is an Multi Cartridge for Vectrex. Quick specs: 1 MiB Flash, 32 KiB RAM, supports multiple cartridges. (Prototype &#8211; Board V0.9) I&#8217;ve just released everything required to build your own one: https://github.com/alexkazik/mucarex]]></description>
				<content:encoded><![CDATA[<p></p>
<p>The MuCaREX is an Multi Cartridge for Vectrex. Quick specs: 1 MiB Flash, 32 KiB RAM, supports multiple cartridges.</p>
<p><img src="/wp-content/uploads/mucarex-300x159.jpg" alt="mucarex" width="300" height="159" class="alignnone size-medium wp-image-315" /><br/>(Prototype &#8211; Board V0.9)</p>
<p>I&#8217;ve just released everything required to build your own one: <a href="https://github.com/alexkazik/mucarex">https://github.com/alexkazik/mucarex</a></p>]]></content:encoded>
			<wfw:commentRss>https://alex.kazik.de/312/mucarex/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>FireWire hard disk emulation</title>
		<link>https://alex.kazik.de/295/firewire-hdd-emulation/</link>
		<comments>https://alex.kazik.de/295/firewire-hdd-emulation/#comments</comments>
		<pubDate>Mon, 09 Jun 2014 18:48:37 +0000</pubDate>
		<dc:creator><![CDATA[alx]]></dc:creator>
				<category><![CDATA[Linux]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[FireWire]]></category>
		<category><![CDATA[lio]]></category>
		<category><![CDATA[sbp2]]></category>
		<category><![CDATA[targetcli]]></category>

		<guid isPermaLink="false">http://alex.kazik.de/?p=295</guid>
		<description><![CDATA[I&#8217;ve discovered a way to use a file on a computer as a FireWire Harddisk for another computer. This is a handy way to work with older Apple computers because it&#8217;s way easier than burning CD&#8217;s or using a read FW HDD. The setup is not that complicated but still there is some to do. [&#8230;]]]></description>
				<content:encoded><![CDATA[<p></p>
<p>I&#8217;ve discovered a way to use a file on a computer as a FireWire Harddisk for another computer. This is a handy way to work with older Apple computers because it&#8217;s way easier than burning CD&#8217;s or using a read FW HDD.</p>
<p>The setup is not that complicated but still there is some to do.</p>
<p><span id="more-295"></span>And in advance: Only HDD&#8217;s are emulated. So you can&#8217;t use CD images (or at least not directly, for Mac OS X I&#8217;ve covered that below) and write access to the disk image is required (shouldn&#8217;t be a hurdle).</p>
<h2>Requirements</h2>
<ul>
<li>Computer with a FireWire interface (of course)</li>
<li>Linux with Kernel 3.4+ and the required module (firewire_sbp2)</li>
<li>targetcli to easily configure it</li>
</ul>
<p>I&#8217;ve tested Ubuntu 14.04 and Fedora 20 on my MacBook Pro (2009): &#8211; Ubuntu&#8217;s targetcli is not able to handle FireWire &#8211; Fedora 20 can be used from Live CD/USB and targetcli supports firewire</p>
<p>After this I&#8217;ve stopped searching for more distributions. And all instructions are for Fedora 20, I only used the Live mode but shouldn&#8217;t be different if installed.</p>
<h2>Setup</h2>
<ul>
<li>Boot into Fedora 20</li>
<li>Ensure you have a network connection to install packages</li>
<li>All commands are executed as root, so do a sudo in front of each command or login / gain access to root</li>
<li>Install targetcli: <code>yum install targetcli</code></li>
<li>Create a disk image or copy one, important: the file must be writeable</li>
<li>Use targetcli to set everything up</li>
</ul>
<h2>Disk images</h2>
<p>Fedora seem to not have HFS+ write support, but since a writeable file is required I added a new ExFat partition (with Disk Utility on OS X) to my system and installed the driver: <code>yum install fuse-exfat</code>.</p>
<p>I&#8217;ve mounted the partition by hand: <code>mount /dev/sha4 /mnt/images</code>.</p>
<p>It seems that targetcli does not work with files and paths which have spaces or the equal sign in it! You have to avoid them, also maybe in volume names because if automatically mounted they are used in the path.</p>
<p>Since only hard disks are emulated a cd imageg can still added but the computer will not boot from it (usually) becuase booting from HDD and CD are handeled differently.</p>
<p>But for OS X DVD&#8217;s it&#8217;s easy to convert them:</p>
<ul>
<li>Using Disk Utility on OS X create a new blank disk image
<ul>
<li>The image must be, of course, big enough to hold the DVD, mount the DVD and use the finder to get the size<br />
but don&#8217;t make the image too big because it will be stored uncompressed</li>
<li>Format: &#8220;Mac OS X Extended (Journaled)&#8221;, maybe without journaling for old OS X</li>
<li>Partitions: &#8220;Single partiotion &#8211; GUID Partition map&#8221; for Intel Macs and<br />
&#8220;Single partition &#8211; Apple Partition Map&#8221; for PowerPC Macs (the one you want to boot not the &#8220;server&#8221;)</li>
</ul>
</li>
<li>Copy all files form the DVD to the Image</li>
<li>Eject both</li>
<li>Use the image</li>
</ul>
<h2>targetcli Basics</h2>
<p>All commands can either be executed in the interactive targetcli shell or as a parameter to targetcli (for perforimg a single action).</p>
<p>In the interactive shell you can either walk around in the tree and perform actions there or pass the working directory as the first argument, examples</p>
<pre><code># "walk around"
cd /backstores
ls
# "as parameter"
/backstores ls
</code></pre>
<p>If not using the interactive shell you of course have always to use the second method. All commands here are given as direct calls to make them easier to batch.</p>
<h2>Usage</h2>
<p>Add a disk image: <code>targetcli /backstores/fileio create name=10.4-PPC file_or_dev=/mnt/images/10.4-PPC.dmg</code>. The name parameter is used to reference to this entry furthermore, feel free to add as many images as you want.</p>
<p>To create the FireWire system you have to figure out your &#8220;WWN&#8221; with <code>targetcli /sbp info</code> and then create it <code>targetcli /sbp create eui.64b9e8fffecd98ca</code>.</p>
<p>Add the image to firewire with: <code>targetcli /sbp/eui.64b9e8fffecd98ca/luns create /backstores/fileio.10.4-PPC</code>. You can add multiple images and all of them will be available.</p>
<p>Enable the FireWire system: <code>targetcli /sbp/eui.64b9e8fffecd98ca enable</code>.</p>
<p>With <code>targetcli / ls</code> you can get a listing of your current setup, here is mine:</p>
<pre><code>o- / ............................................................................... [...]
  o- backstores .................................................................... [...]
  | o- block ........................................................ [Storage Objects: 0]
  | o- fileio ....................................................... [Storage Objects: 1]
  | | o- 10.4-PPC ............... [/mnt/images/10.4-PPC.dmg (2.8GiB) write-back activated]
  | o- pscsi ........................................................ [Storage Objects: 0]
  | o- ramdisk ...................................................... [Storage Objects: 0]
  o- iscsi .................................................................. [Targets: 0]
  o- loopback ............................................................... [Targets: 0]
  o- sbp .................................................................... [Targets: 1]
  | o- eui.64b9e8fffecd98ca ........................................................ [...]
  |   o- luns .................................................................. [LUNs: 1]
  |     o- lun0 ............................. [fileio/10.4-PPC (/mnt/images/10.4-PPC.dmg)]
  o- vhost .................................................................. [Targets: 0]
</code></pre>
<p>Now it&#8217;s time to connect the FireWire cable to the two machines and use it.</p>
<p>Here you can see my boot selection screen with the FireWire image. And yes, it&#8217;s no FireWire symbol but it still is one and works.</p>
<p><a href="/wp-content/uploads/fwhdd-bootscreen.jpg"><img src="/wp-content/uploads/fwhdd-bootscreen-300x225.jpg" alt="fwhdd-bootscreen" width="300" height="225" class="alignnone size-medium wp-image-299" /></a></p>
<p>And a screenshot where you can see my attatched disk image.</p>
<p><a href="/wp-content/uploads/fwhdd-info.png"><img src="/wp-content/uploads/fwhdd-info-300x200.png" alt="fwhdd-info" width="300" height="200" class="alignnone size-medium wp-image-300" /></a></p>
<p>With <code>targetcli /sbp/eui.64b9e8fffecd98ca/luns delete 0</code> you can remove the 1st image from FireWire. You should add or remove luns only when the cable is not connected or the other computer is turned off. The images in &#8216;/backstores/fileio/&#8230;&#8217; does not have to be removed with the lun.</p>]]></content:encoded>
			<wfw:commentRss>https://alex.kazik.de/295/firewire-hdd-emulation/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Vectrex Game: P1X3L-pushr</title>
		<link>https://alex.kazik.de/278/vectrex-p1x3l-pushr/</link>
		<comments>https://alex.kazik.de/278/vectrex-p1x3l-pushr/#comments</comments>
		<pubDate>Sat, 04 Jan 2014 15:23:30 +0000</pubDate>
		<dc:creator><![CDATA[alx]]></dc:creator>
				<category><![CDATA[Vectrex]]></category>
		<category><![CDATA[6809]]></category>

		<guid isPermaLink="false">http://alex.kazik.de/?p=278</guid>
		<description><![CDATA[It took some while but here is the new Vectrex game &#8220;P1X3L-pushr&#8221;, which is a remake of our own C64 game. The game was created for the Coding Compo at the DoReCo-Party 2013. Sorry that it took that long to make it public. This is our first Vectrex release and my first steps on the [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="/wp-content/uploads/screenshot.jpg"><img class="alignright size-full wp-image-279" alt="screenshot" src="/wp-content/uploads/screenshot.jpg" width="120" /></a>It took some while but here is the new Vectrex game &#8220;P1X3L-pushr&#8221;, which is a remake of our own <a href="http://csdb.dk/release/?id=66971" target="_blank">C64 game</a>. The game was created for the Coding Compo at the DoReCo-Party 2013. Sorry that it took that long to make it public.</p>
<p>This is our first Vectrex release and my first steps on the 6809, which seems a great processor.</p>
<p>The archive includes not only the rom file but also the full source &#8211; have fun with it!</p>
<p><span id="more-278"></span></p>
<p>Since I don&#8217;t own an actual Vectrex it&#8217;s (almost) only be tested on an emulator. I&#8217;m open for suggestions but mostly for upcoming work since this game is done &#8211; but feel free to improve it yourself.</p>
<p><img src="https://alex.kazik.de/wp-includes/images/crystal/archive.png" style="height:20px;vertical-align:middle;" /> <a href="https://alex.kazik.de/download/vextrex/vectrex-p1x3l-pushr.zip" title="Download Vectrex-P1X3L-pushr">Vectrex-P1X3L-pushr</a> (9.3 KiB, 4. January 2014)</p>
<p>Update: <a href="/321/p1x3l-pushr-improved">Here is an improved version.</a></p>]]></content:encoded>
			<wfw:commentRss>https://alex.kazik.de/278/vectrex-p1x3l-pushr/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>prepack6502</title>
		<link>https://alex.kazik.de/274/prepack6502/</link>
		<comments>https://alex.kazik.de/274/prepack6502/#comments</comments>
		<pubDate>Sat, 28 Sep 2013 09:08:12 +0000</pubDate>
		<dc:creator><![CDATA[alx]]></dc:creator>
				<category><![CDATA[C64]]></category>

		<guid isPermaLink="false">http://alex.kazik.de/?p=274</guid>
		<description><![CDATA[I&#8217;ve just published my 6502 code reorganizer which results in a better compression: https://github.com/alexkazik/prepack6502]]></description>
				<content:encoded><![CDATA[<p>I&#8217;ve just published my 6502 code reorganizer which results in a better compression:<br />
<a href="https://github.com/alexkazik/prepack6502">https://github.com/alexkazik/prepack6502</a></p>]]></content:encoded>
			<wfw:commentRss>https://alex.kazik.de/274/prepack6502/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>C64: 512k RAM/Module Expansion</title>
		<link>https://alex.kazik.de/262/c64-512k-cpld-expansion/</link>
		<comments>https://alex.kazik.de/262/c64-512k-cpld-expansion/#comments</comments>
		<pubDate>Thu, 19 Apr 2012 10:32:18 +0000</pubDate>
		<dc:creator><![CDATA[alx]]></dc:creator>
				<category><![CDATA[C64]]></category>
		<category><![CDATA[c64]]></category>
		<category><![CDATA[Cartridge]]></category>
		<category><![CDATA[CPLD]]></category>
		<category><![CDATA[Module]]></category>
		<category><![CDATA[RAM]]></category>

		<guid isPermaLink="false">http://alex.kazik.de/?p=262</guid>
		<description><![CDATA[Last weekend I&#8217;ve finished my first CPLD experiment, which (of course) was an project for the C64. This small extension is a GeoRAM compatible RAM extension or a EasyFlash like extension. It&#8217;s possible to switch between them via software. In other words you can use it as pure ram or load cartridges in the ram [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-264" title="512k Expansion" src="/wp-content/uploads/512k-module-small.jpg" alt="" width="116" height="200" /></p>
<p>Last weekend I&#8217;ve finished my first CPLD experiment, which (of course) was an project for the C64. This small extension is a GeoRAM compatible RAM extension or a EasyFlash like extension. It&#8217;s possible to switch between them via software. In other words you can use it as pure ram or load cartridges in the ram and play (instead of burning eprom modules).</p>
<p><span id="more-262"></span></p>
<p>This is only thought as an experiment for me to learn to deal with CPLD. So far it&#8217;s working as it should and I&#8217;m happy ;-)</p>
<p>The used Parts:</p>
<ul>
<li>an CPLD: Xilinx XC9572
<li>512KiB RAM
<li>74hc365 hex buffer/line driver
<li>a led (with a 1k5 resistor)
<li>sockets, circuit board and wire
</ul>
<p><a href="/wp-content/uploads/512k-module.jpg"><img src="/wp-content/uploads/512k-module-400.jpg" alt="" title="512k Module" width="400" height="300" class="alignnone size-full wp-image-266" /></a></p>]]></content:encoded>
			<wfw:commentRss>https://alex.kazik.de/262/c64-512k-cpld-expansion/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>New Multiprommer Firmware</title>
		<link>https://alex.kazik.de/238/multiprommer-firmware/</link>
		<comments>https://alex.kazik.de/238/multiprommer-firmware/#comments</comments>
		<pubDate>Mon, 29 Aug 2011 21:02:07 +0000</pubDate>
		<dc:creator><![CDATA[alx]]></dc:creator>
				<category><![CDATA[C64]]></category>
		<category><![CDATA[c64]]></category>
		<category><![CDATA[eprom]]></category>
		<category><![CDATA[multiprommer]]></category>

		<guid isPermaLink="false">http://alex.kazik.de/?p=238</guid>
		<description><![CDATA[Features: The files loaded/saved don&#8217;t have an load address anymore! Simple file browser (cmd compatible) Keys reassigned (now matches the function) Layout optimized Help screen added Removed the &#8220;Modulgenerator&#8221; SMON or Multimonitor &#8211; your choice]]></description>
				<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-245" title="Multiprommer" src="/wp-content/uploads/prommer.jpg" alt="" width="144" height="200" /><br />
Features:</p>
<ul>
<li>The files loaded/saved don&#8217;t have an load address anymore!</li>
<li>Simple file browser (cmd compatible)</li>
<li>Keys reassigned (now matches the function)</li>
<li>Layout optimized</li>
<li>Help screen added</li>
<li>Removed the &#8220;Modulgenerator&#8221;</li>
<li>SMON or Multimonitor &#8211; your choice</li>
</ul>
<p><br />
<span id="more-238"></span></p>
<p><img src="https://alex.kazik.de/wp-includes/images/crystal/archive.png" style="height:20px;vertical-align:middle;" /> <a href="https://alex.kazik.de/download/c64/Multiprommer-V1.5+1.0.tar.bz2" title="Download Multiprommer V1.5+1.0">Multiprommer V1.5+1.0</a> (31.7 KiB, 29. August 2011)</p>
<p><img class="alignnone size-full wp-image-241" title="Multiprommer - Shot 1" src="/wp-content/uploads/screenshot1.png" alt="" width="384" height="272" /><br />
<img class="alignnone size-full wp-image-242" title="Multiprommer - Shot 2" src="/wp-content/uploads/screenshot2.png" alt="" width="384" height="272" /><br />
<img class="alignnone size-full wp-image-243" title="Multiprommer - Shot 3" src="/wp-content/uploads/screenshot3.png" alt="" width="384" height="272" /></p>]]></content:encoded>
			<wfw:commentRss>https://alex.kazik.de/238/multiprommer-firmware/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>C64 Reset using the Restore key</title>
		<link>https://alex.kazik.de/232/restore-reset/</link>
		<comments>https://alex.kazik.de/232/restore-reset/#comments</comments>
		<pubDate>Fri, 26 Aug 2011 14:03:26 +0000</pubDate>
		<dc:creator><![CDATA[alx]]></dc:creator>
				<category><![CDATA[C64]]></category>
		<category><![CDATA[attiny]]></category>
		<category><![CDATA[avr]]></category>
		<category><![CDATA[c64]]></category>
		<category><![CDATA[reset]]></category>
		<category><![CDATA[restore]]></category>

		<guid isPermaLink="false">http://alex.kazik.de/?p=232</guid>
		<description><![CDATA[With this small device you can reset your C64 by holding the Restore key down by 2 seconds. All you need is an ATtiny and a little more, the price should be less than 2 EURO in total. Code/Docs: C64 Reset by Restore Updated 2017-09-09: Hold the restore key longer to perform a second reset.]]></description>
				<content:encoded><![CDATA[<p>With this small device you can reset your C64 by holding the Restore key down by 2 seconds.</p>
<p>All you need is an ATtiny and a little more, the price should be less than 2 EURO in total.</p>
<p>Code/Docs: <a href="https://github.com/alexkazik/restore-reset">C64 Reset by Restore</a></p>
<p>Updated 2017-09-09: Hold the restore key longer to perform a second reset.</p>]]></content:encoded>
			<wfw:commentRss>https://alex.kazik.de/232/restore-reset/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
