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	<title>Comments for ALeX Kazik</title>
	<atom:link href="https://alex.kazik.de/comments/feed/" rel="self" type="application/rss+xml" />
	<link>https://alex.kazik.de</link>
	<description>A blog about Retrocomputing‎ and more</description>
	<lastBuildDate>Tue, 12 Dec 2017 01:39:44 +0000</lastBuildDate>
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		<title>Comment on C64 Converter by C64 Programmierung &#8211; FabrikantenStadl</title>
		<link>https://alex.kazik.de/2/c64-converter/comment-page-1/#comment-28658</link>
		<dc:creator><![CDATA[C64 Programmierung &#8211; FabrikantenStadl]]></dc:creator>
		<pubDate>Tue, 12 Dec 2017 01:39:44 +0000</pubDate>
		<guid isPermaLink="false">http://alex.kazik.de/2/c64-converter/#comment-28658</guid>
		<description><![CDATA[[&#8230;] &amp; Co in &#8222;echte&#8220; C64-Bilder verwandeln der C64 Converter (Koala-Format) und  GangED (so gut wie ALLE [&#8230;]]]></description>
		<content:encoded><![CDATA[<p>[&#8230;] &amp; Co in &#8222;echte&#8220; C64-Bilder verwandeln der C64 Converter (Koala-Format) und  GangED (so gut wie ALLE [&#8230;]</p>
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		<title>Comment on New Vectrex Game: P1X3L-pushr by Christopher Tumber</title>
		<link>https://alex.kazik.de/278/vectrex-p1x3l-pushr/comment-page-1/#comment-12921</link>
		<dc:creator><![CDATA[Christopher Tumber]]></dc:creator>
		<pubDate>Wed, 27 Aug 2014 13:19:01 +0000</pubDate>
		<guid isPermaLink="false">http://alex.kazik.de/?p=278#comment-12921</guid>
		<description><![CDATA[There&#039;s some simple optimization discussion in this thread:

http://vectorgaming.proboards.com/thread/827/looking-omega-chase-source-code

If you&#039;re still working on this and would like some help with optimization, please feel free to ping me over on Proboards.]]></description>
		<content:encoded><![CDATA[<p>There&#8217;s some simple optimization discussion in this thread:</p>
<p><a href="http://vectorgaming.proboards.com/thread/827/looking-omega-chase-source-code" rel="nofollow">http://vectorgaming.proboards.com/thread/827/looking-omega-chase-source-code</a></p>
<p>If you&#8217;re still working on this and would like some help with optimization, please feel free to ping me over on Proboards.</p>
]]></content:encoded>
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		<title>Comment on New Vectrex Game: P1X3L-pushr by Vectrexer</title>
		<link>https://alex.kazik.de/278/vectrex-p1x3l-pushr/comment-page-1/#comment-9728</link>
		<dc:creator><![CDATA[Vectrexer]]></dc:creator>
		<pubDate>Fri, 17 Jan 2014 00:11:14 +0000</pubDate>
		<guid isPermaLink="false">http://alex.kazik.de/?p=278#comment-9728</guid>
		<description><![CDATA[Nice game.  thanks for the effort.]]></description>
		<content:encoded><![CDATA[<p>Nice game.  thanks for the effort.</p>
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		<title>Comment on New Vectrex Game: P1X3L-pushr by VectrexMad!</title>
		<link>https://alex.kazik.de/278/vectrex-p1x3l-pushr/comment-page-1/#comment-9727</link>
		<dc:creator><![CDATA[VectrexMad!]]></dc:creator>
		<pubDate>Thu, 16 Jan 2014 23:49:12 +0000</pubDate>
		<guid isPermaLink="false">http://alex.kazik.de/?p=278#comment-9727</guid>
		<description><![CDATA[Shows a lot of promise!
Vectrex seems to be getting popular for new demos/games these last few months.]]></description>
		<content:encoded><![CDATA[<p>Shows a lot of promise!<br />
Vectrex seems to be getting popular for new demos/games these last few months.</p>
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		<title>Comment on New Vectrex Game: P1X3L-pushr by jfmateos</title>
		<link>https://alex.kazik.de/278/vectrex-p1x3l-pushr/comment-page-1/#comment-9679</link>
		<dc:creator><![CDATA[jfmateos]]></dc:creator>
		<pubDate>Tue, 14 Jan 2014 18:20:26 +0000</pubDate>
		<guid isPermaLink="false">http://alex.kazik.de/?p=278#comment-9679</guid>
		<description><![CDATA[Thank you very mucho for sharing your source code.

I have added a reference to it in this tread: http://vectorgaming.proboards.com/thread/826/vectrex-programming-learning-resources

I hope you don´t mind]]></description>
		<content:encoded><![CDATA[<p>Thank you very mucho for sharing your source code.</p>
<p>I have added a reference to it in this tread: <a href="http://vectorgaming.proboards.com/thread/826/vectrex-programming-learning-resources" rel="nofollow">http://vectorgaming.proboards.com/thread/826/vectrex-programming-learning-resources</a></p>
<p>I hope you don´t mind</p>
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		<title>Comment on New Vectrex Game: P1X3L-pushr by alx</title>
		<link>https://alex.kazik.de/278/vectrex-p1x3l-pushr/comment-page-1/#comment-9677</link>
		<dc:creator><![CDATA[alx]]></dc:creator>
		<pubDate>Tue, 14 Jan 2014 12:42:25 +0000</pubDate>
		<guid isPermaLink="false">http://alex.kazik.de/?p=278#comment-9677</guid>
		<description><![CDATA[Thanks! Even though it&#039;s fine in the emulator I guessed it would flicket - now I have to learn how to reduce it.]]></description>
		<content:encoded><![CDATA[<p>Thanks! Even though it&#8217;s fine in the emulator I guessed it would flicket &#8211; now I have to learn how to reduce it.</p>
]]></content:encoded>
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		<title>Comment on New Vectrex Game: P1X3L-pushr by jfmateos</title>
		<link>https://alex.kazik.de/278/vectrex-p1x3l-pushr/comment-page-1/#comment-9675</link>
		<dc:creator><![CDATA[jfmateos]]></dc:creator>
		<pubDate>Tue, 14 Jan 2014 11:18:16 +0000</pubDate>
		<guid isPermaLink="false">http://alex.kazik.de/?p=278#comment-9675</guid>
		<description><![CDATA[Congratulations!

I have tested your game in my vectrex and it seems very interesting.... although the flickering is too noticeable]]></description>
		<content:encoded><![CDATA[<p>Congratulations!</p>
<p>I have tested your game in my vectrex and it seems very interesting&#8230;. although the flickering is too noticeable</p>
]]></content:encoded>
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		<title>Comment on TextWrangler remote control by alx</title>
		<link>https://alex.kazik.de/225/textwrangler-remotecontrol/comment-page-1/#comment-8060</link>
		<dc:creator><![CDATA[alx]]></dc:creator>
		<pubDate>Fri, 11 Oct 2013 08:06:47 +0000</pubDate>
		<guid isPermaLink="false">http://alex.kazik.de/?p=225#comment-8060</guid>
		<description><![CDATA[@Dave:

in order to compile it with Xcode you have to install the &quot;Command Line Tools&quot; from within Xcode (google on how to do it).

When the dollar signs for ETB doesn&#039;t work then you&#039;re using a different shell to execute it. I had to change #!/bin/sh to bash to get it to work on some servers...

But I&#039;m glad that you got it working!]]></description>
		<content:encoded><![CDATA[<p>@Dave:</p>
<p>in order to compile it with Xcode you have to install the &#8220;Command Line Tools&#8221; from within Xcode (google on how to do it).</p>
<p>When the dollar signs for ETB doesn&#8217;t work then you&#8217;re using a different shell to execute it. I had to change #!/bin/sh to bash to get it to work on some servers&#8230;</p>
<p>But I&#8217;m glad that you got it working!</p>
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	<item>
		<title>Comment on TextWrangler remote control by Dave Howell</title>
		<link>https://alex.kazik.de/225/textwrangler-remotecontrol/comment-page-1/#comment-8053</link>
		<dc:creator><![CDATA[Dave Howell]]></dc:creator>
		<pubDate>Fri, 11 Oct 2013 02:20:11 +0000</pubDate>
		<guid isPermaLink="false">http://alex.kazik.de/?p=225#comment-8053</guid>
		<description><![CDATA[I had to do a lot of fiddling to get this to work. Attempt 1 on my OSX 10.7 machine wouldn&#039;t compile because the /usr/include/*.h files aren&#039;t installed. (WTF? and yes, the developer tools *are* installed). Worked okay on a different machine running 10.6. 

Couldn&#039;t get the remote function to work on my XServe, because it doesn&#039;t have netcat. It also is configured to block *all* ssh environment variables, although that&#039;s easy to fix.

Couldn&#039;t get the remote function to work on my Ubuntu server because echo defaults to NOT expanding slash escapes unless invoked with -e. I had to change the next to last line of edit-remote.sh to start with &quot;/bin/echo -e -n &quot;. I also had to remove the dollar signs at the top of that file from the lines that set ETB and EOT.  I *think* those were the only changes required to get it to work.]]></description>
		<content:encoded><![CDATA[<p>I had to do a lot of fiddling to get this to work. Attempt 1 on my OSX 10.7 machine wouldn&#8217;t compile because the /usr/include/*.h files aren&#8217;t installed. (WTF? and yes, the developer tools *are* installed). Worked okay on a different machine running 10.6. </p>
<p>Couldn&#8217;t get the remote function to work on my XServe, because it doesn&#8217;t have netcat. It also is configured to block *all* ssh environment variables, although that&#8217;s easy to fix.</p>
<p>Couldn&#8217;t get the remote function to work on my Ubuntu server because echo defaults to NOT expanding slash escapes unless invoked with -e. I had to change the next to last line of edit-remote.sh to start with &#8220;/bin/echo -e -n &#8220;. I also had to remove the dollar signs at the top of that file from the lines that set ETB and EOT.  I *think* those were the only changes required to get it to work.</p>
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		<title>Comment on New getopt for php: getopts by Ron</title>
		<link>https://alex.kazik.de/195/getopts/comment-page-1/#comment-5804</link>
		<dc:creator><![CDATA[Ron]]></dc:creator>
		<pubDate>Thu, 28 Feb 2013 06:04:52 +0000</pubDate>
		<guid isPermaLink="false">http://alex.kazik.de/?p=195#comment-5804</guid>
		<description><![CDATA[Your license choice is a little problematic.
http://wiki.creativecommons.org/FAQ#Can_I_use_a_Creative_Commons_license_for_software.3F

If you really want to use a Create Commons license, the CC0 license would make it easy for people to use your code.  The BSD license would be a good choice that seems compatible with your intent.]]></description>
		<content:encoded><![CDATA[<p>Your license choice is a little problematic.<br />
<a href="http://wiki.creativecommons.org/FAQ#Can_I_use_a_Creative_Commons_license_for_software.3F" rel="nofollow">http://wiki.creativecommons.org/FAQ#Can_I_use_a_Creative_Commons_license_for_software.3F</a></p>
<p>If you really want to use a Create Commons license, the CC0 license would make it easy for people to use your code.  The BSD license would be a good choice that seems compatible with your intent.</p>
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